Asteroids was an Arcade game designed and published by
'Atari Inc.' in 1979.
Composition
Being created very early in the video game era, Asteroids
visuals are quite simple so not much can be said about them. Composed simply of
a black screen, with white lines
representing the shapes of the ship and the asteroids that the player is tasked
with destroying. The games focal point
is the ship you pilot across the screen, a simple triangle that allows the
player to focus on the direction the ship is facing.
Space/Depth
Asteroids uses a simple 'wraparound' screen effect to allow
the player infinite moving space whilst maintaining a static screen.
Colour
As mentioned previously Asteroids only makes use of the
colours black and white. It would be a few more years before Atari developed a
system that allowed coloured lines to be drawn. It seems fairly safe to
conclude that there probably isn't a "deeper meaning" to the games
palette.
Light
Asteroids has no lighting to speak of, something that is
again down to the technology available at the time.
Style
The best that can be said about Asteroids 'style' is that it
is very minimal, or you could go as far as saying it's an abstract take on the
perils of space travel, I personally can't see us flying through space in big
triangles but that's just me.
Influences
Asteroids was released in 1979, a time when cinemas were rife
with science fiction epics such as the Star Wars films, leading me to believe
that this had a big influence on the games design.
Subject, Theme &
Meaning
Asteroids is a game with minimal story so again there isn't much
to be said here. As far as characters go it could be said your character is the
pilot of the ship you control but of course there is no mention of said person
at all in the game. Set in space, asteroids simply seems to depict a ship
fighting to survive in the midst of an asteroid field whilst also being attacked
by the odd alien spaceship. I'm of the
belief that given how early in the video games era this game was made, there
really wasn't much thought for deeper meanings such as symbolism. Again the
only issues and controversy that surrounded Asteroids was that it apparently
became almost too popular for its own good when several hundred units had to be
shipped in 'Lunar Lander' (another Atari game) cases.
Context
Context has a profound effect on the meaning that one can
decipher from something, in this case a game. I've mentioned on several
occasions that I think the fact that this game was created in 1979 means that
the "deeper meaning" that we see in many games these days was not
present. The context here is the year in which the game was made, 1979, which as
far as I know was very early days for video game development, hence why I take
that to mean that there was not much in the way of hidden meaning and deeper
meanings. Games are far more complex today than they were 30 years ago.
Personal Response
My main reaction when playing Asteroids is a feeling of
nostalgia, even though the game was around long before I started playing video
games. In its simplicity it shows us how far video games have come, whilst at
the same time proving that these games that some may go as far as calling "primitive",
can stand the test of time and still be fun to play. The high score mentality
lives on to this day it seems.