Monday 11 June 2012

[MAYA] Evaluation of 3D module FDGD103

This module introduced me to the 3D modelling and animation program Autodesk Maya. Given that I had been spending the past year getting to grips with another fairly well known modelling program, 3DS MAX, I found the transition to be quite jarring despite both being made by the same company. The two programs show some similarities, but for the most part the differences are vast, such as the majority of the user interfaces, hotkeys and general workflow. In short, I had to start at the very beginning with Maya, learning the interface and basic hotkeys and I didn't find it too hard to get to grips with.
                Over the course of this module my confidence with Maya has grown a lot, and I thought it was great to have tutorial videos in which we created assets for what would be our final piece. For example we started with a modelling exercise in which we created a Streetlamp, this introduced us to a lot of basic manipulation functions (moving vertices, resizing, extrusion, etc.) as well as some more complex tricks to improve our productivity. Below is a render of the lamp I created:


                After completing this exercise we moved on to what would be the bulk of our work for the module. This involved constructing a small section of a street (which we would eventually combine with our street lamp model) by following another set of tutorials. The videos introduced me to a number of more complex aspects of Maya such as texturing, importing assets and also made use of some of the things I had learnt whilst creating the street lamp model. I also learnt some useful techniques for the creation of the textures themselves through a number of videos that involved the use of Adobe's Photoshop. Here you can see some of the renders of the final version of my street scene, as well as all the texture files that went into creating it:

Final scene with Daytime lighting
Final scene with Night time lighting
Experiment with rendering option allowing for physical sun and sky to be rendered, while i felt it improved the overall look when compared to the other settings, i believe it appears overly bright.








                I feel like I have learnt a lot of the core functions I need to create and texture a model in Maya with relative ease, and I am fairly happy with the final outcome of my work as it matches up with what is displayed in the tutorial videos. What I certainly found the hardest out during these videos was the texturing. If I were to do it again the only thing I would change is the texture work I had done towards the end as I found texturing the road and the pavement to be quite a pain and it resulted in me rushing the work.
                The final stage of this module was to import the scene into a game engine. We were shown how to go about importing our street model into Epics Unreal Development Kit. Given that this was a program I had never used before I was a bit daunted by the task but it turned out to be a very easy process, what took more time was getting the model to integrate with the engine properly. For example our model had no collisions when first imported, meaning that in game the player would be able to walk through it, being unable to interact with it in any way, so we learnt how to generate a collison mesh for our model using the software.

Collision model generation isn't perfect...

                The only other thing that needed doing was applying the textures, unfortunately I didn't see how to import the UV mappping coordinates for our model, but I did learn how to use the material library and apply it to each part so that I could make it look presentable. Below you can see a final shot of the house textured and placed in the world:

Street scene, now in glorious post-apocatlyptic brown.

Friday 1 June 2012

[ZBRUSH] Evaluation and Links to all related posts

Throughout this module I believe I have made a lot of headway in beginning to understand ZBrush, but i think given some of the areas in which i struggled, i still have a way to go. Despite this i have developed a liking for the program and will look to expand my capabalities with ZBrush in the future.



Just below this text you will find all the related posts i created whilst completing my coursework for the module, in order: