Wednesday 9 November 2011

Analysis of Charlie Brookers Gameswipe

Charlie Brooker presented a spinoff from his TV program Newswipe, called “Gameswipe”, in which he discusses some of the history of video games and video gaming, and some of the issues that it has faced in that time, namely its negative view in the light of the media.
               He covers how video gaming has been demonised in the news much like it was when television was first introduced to the general public, with the difference being that the video game stigma has been drawn out far longer. While it is true the smallest controversies surrounding any video game will normally be devoured by the media, I would say that in recent years video gaming has received a slightly more positive view in the media thanks to innovations such as the Wii, which break the traditional belief that if you’re playing a video game you are sat on a sofa doing nothing more than moving your fingers around a gamepad.
               Dara o’Briain appeared on the show to talk about his feelings on how in his opinion some games block off content that he has paid for, be it either through providing a challenge too great or simply requiring ‘too much of his time’ to unlock the content he wants the most. For the latter he uses rock band as an example, referencing the fact that only a few songs are available when you first launch the game and that you must play the songs that he isn’t particularly interested in to get to the songs he wants. I can see where this point of view is coming from, but equally it seems to defeat the purpose of a game being a game. Which is that it should provide the player with a challenge, or some reason to play the game, something to work towards i.e. the better songs in Rock Band. Now, in response to Daras issue I would say use the ‘unlock all songs’ cheat if you want it that badly, however it’s true that the knowledge that cheats even exist may not be known by everyone who plays the game. It is a fair point for the person who enjoys playing games but does not have the time to do so for a prolonged period that would allow them to unlock a song or defeat a tricky boss. What he is asking for is a game that can play itself when it needs to, which I guess isn’t unreasonable, but it defeats the object of playing a game and will require extra man-hours during the development period.
               The rest of the show focuses on the different genres in video games i.e. FPS, RPG, Shoot ‘em up, etc. Often referencing the earliest examples of said genres and again reinforcing the notion of how far video games have come, and how in Charlie Brookers opinion, video games have lost the charm they had in the early years, which isn’t entirely untrue. Many video games these days are far grittier than they used to be, using dull, brownish palettes for the games environment and characters, and while I agree it’s not particularly pretty it makes everything that little bit more believable. Another aspect is gore, which has indeed increased to extremes. Games with heavy gore and “unsettling themes” are often the main target of the media, who try to enforce the belief that these games will cause children to become more violent and aggressive, which as far as I know is not true for the vast majority of gamers.