Thursday 31 May 2012

[ZBRUSH] Fire Axe Modelling

My next model is the Fire Axe, i remember it well from my time playing Left 4 Dead 2. The modelling for this item should be fairly straightforward once again, though it will most likely need a cube to go with the usual cylinder!

Not starting with a cylinder for once!
Okay, this model isn't going so well... i've spent a long time wrestling with the cube in different ways trying to attain the shape im after.


 The first thing i tried was using the unified skin method to get rid of the pinching on top of the cube, in the hopes that this would allow for easier manipulation, i tried using a mask to create the shape of the main axe head without luck. I then tried using the clip mask to cut the shape i wanted, but this tool proved both incredibly frustrating and ineffective.


I reverted to manipulating the standard polymesh cube as best i could and ended up accidentally getting the shape i was after (as shown above), and i appended another cube for the other end of the axe head (darkened area.) but in the end i just wasn't happy with how it was turning out, so i've decided to move on. It seems i'm not yet competent enough to create a complex shape like this.

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